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Dnd homebrew weapons
Dnd homebrew weapons










dnd homebrew weapons dnd homebrew weapons

Other creatures may use them, but with disadvantage on their attack rolls. Only creatures that meet the requirement may gain proficiency in these weapons. Some Exotic weapons may have creature type, class, or race restrictions listed in their properties. A devastating attack sacrifices all of your movement on that turn, and the first attack you make deals an extra 1d6 damage. If you take the attack action before moving on your turn, you can choose to make a devastating attack.

dnd homebrew weapons

DevastatingĪ weapon with the devastating property can make a deadly strike against foes.

dnd homebrew weapons

After 10 uses, the weapon requires a new Power Cell. A bonus action is required to activate the weapon, and they stay activated for up to 1 hour. Weapons with the mechanical property require power to use. To don or doff a glove weapon that also has the heavy property, it takes 5 actions, or 30 seconds. It takes an action to don or doff a glove weapon. You can pick up objects, wield weapons, or cast spells with somatic components while wielding a glove weapon. GloveĪ weapon with the glove property is worn on your hand or forearm. If your outcome is higher than your target, they are surprised by the attack and therefore are attacked with advantage. When attacking for the first time in a combat with a hidden weapon, make a Dexterity (Slight of Hand) check against your target's Wisdom (Perception) check. Weapons with the spell empowermrnt property give +1 to attack and damage rolls on ranged spell attacks HiddenĪ weapon is easily concealed by the holder. The bonus is +2 for one-handed weapons, and +5 for both two-handed weapons and versatile weapons used with two hands. Weapons with the smash property offer their wielders a bonus to Strength (Athletics) checks to knock down wooden doors. You gain advantage on attack rolls against opponents wielding a shield. Weapons with the shield wrap property excel against enemies wielding a shield. You do gain your attack bonus on the second attack. The second attack's damage is listed beside the double weapon property. When making an attack with these weapons, you can use your bonus action to attack again with the back side of that weapon. The double weapon property is given to weapons that can attack with both sides, like a battle axe, or a hammer. once on the way out, and another time on the way back. When you throw a weapon that has the returning property, it will hit the target twice. It takes a chainsaw 1 minute to cut through 1 foot of wood.ĭragon Claws: Monks are proficient with Dragon Claws, and they count as a monk weapon for them. Weapon SpecialsĬhakrams Special: You can use your bonus action to throw a second Chakram.īutterfly Sword Special: The blade can be split into two separate swords, which have the light, finesse and shield wrap properties, and each deal 1d6 slashing damage.Ĭhainsaw Special: Chainsaws can also be used to cut through wood and trees. (56 hours of training in total) Training for more than 4 hours in a single day will reduce the time it takes to gain proficiency in an Exotic weapon. Heavy, Two-Handed, Smash, Mechanical, Specialĭouble Weapon (1d4 Piercing), Heavy, Two-HandedĮxotic weapons are specialized weapons that are much more rare than any simple or martial weapons.Ĭharacters with Martial weapon proficiency may choose 3 Exotic weapons to also be proficient with.Ĭharacters with only simple weapon proficiency do not gain proficiency in any exotic weapons.įor a character to gain proficiency in one exotic weapon, they must train for at least 4 hours a day, for 14 days. Finesse, Returning, Thrown (Range 30/70), Specialįinesse, Light, Thrown (Range 20/60), Rogue Only












Dnd homebrew weapons